Senior/Lead Concept Artist working in the video game industry.
I have worked across several disciplines, including sequential art, toy design, console, mobile and social games.
Specialties: Illustration, Sequential/Storyboard Art, Character Design, Vehicle and Tech Design, Weapon Design, Costume Design.
Working on an Unannounced game at Zynga, providing concept, marketing, and being as generally helpful to the team as I can.
Created concept art, animation, FX, in-game, 2D and 3D assets, characters, environments, and props for a variety of clients.
• Client: CMD Agency, Portland Or. (3-month contract) - Principal Artist, Outrush Ordinary Advertising Campaign and Mobile Game for Microsoft Surface and The National Football League. Concepted and created in-game, 2D assets for endless runner type game. This included Tiling Backgrounds, collectible items, and Character Concepts based on NFL athletes.
• Client: Microsoft, Inc. (12-month contract) - Create art and animation following our specific set of guidelines for Mixer Season 2, an initiative launched to increase viewer engagement with streamers on the Mixer Streamer Platform
• Client: Proscenium, Inc. – Created two custom comic books for internal use following script and guidelines provided by the client.
• Client: Hasbro, Inc. Created concept art for Marvel Superheroes and Star Wars toy lines.
Created 2D concept and marketing art.
Created a few in-game 3D assets and textures.
Created game pitches and help develop game ideas
Daily Game Tests
Concept and Production art for Mobile and Social Games.
Including:
Preliminary sketches
Storyboarding gameplay and UI
Vector and raster Illustrations
Character, creature, prop, and environment concepts
Helped define the style and look of an upcoming game.
Created concepts and character art assets (2D)
Illustrated marketing art assets